AI Insights · Timothy · July 2022
Top 5 Slime Games on Android in Costa Rica Q2 2022
Explore the performance of the top 5 slime games on Android in Costa Rica during Q2 2022, including download trends, active user changes, and more.
Performance of Top 5 Slime Games on Android in Costa Rica Q2 2022
The second quarter of 2022 saw varying performance trends for the top five slime game applications on the Android platform in Costa Rica. Data from Sensor Tower provides a detailed look into these trends, focusing on weekly downloads and active user metrics.
Super Slime Simulator: DIY Art experienced a noticeable fluctuation in weekly downloads. Starting with around 975 downloads at the end of March, it peaked at 1.1K in early April before gradually declining to a low of 352 in mid-June. By the end of June, the app saw a slight recovery with 549 downloads. Active users followed a similar pattern, beginning with 4.1K users at the end of March, rising to 4.6K in early April, then steadily dropping to a low of 2.2K in mid-June, and ending the quarter with 2.6K users.
Slime Simulator Time: 3D ASMR had relatively stable but low download numbers throughout the quarter. Weekly downloads ranged from 28 to 65, with a slight increase towards the end of June, reaching 54. Active users also showed a declining trend, starting at 622 in late March and dropping to 470 by the end of June.
World of Slime Simulator Games showed minimal activity in terms of downloads and active users. Downloads were recorded only in June, starting with 151 and decreasing to 58 by the end of the month. Active users mirrored this trend, starting at 123 in early June and dropping to 68 by the end of the quarter.
Slime ASMR Simulator DIY Slime had very low download numbers, beginning with just 3 downloads at the end of March and peaking at 15 in late May. Active users saw a peak of 39 in late April but dropped significantly to just 11 by early June.
Makeup Slime Game! Relaxation had modest download figures, starting with 20 downloads at the end of March and fluctuating slightly, reaching a peak of 23 in early April before settling at 14 by early May. Active users showed a gradual decline from 103 in late March to 72 by the end of June.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance of these top slime games. For more detailed insights, visit Sensor Tower.